The latest World of Warcraft expansion, entitled Legion, launches at the end of this month, and is currently available for pre-order (which we highly suggest, but skip the deluxe edition). As it says on the page, the expansion comes with a free Level 100 character boost, the current cap before the expansion, so even if you've never played the game before like many of us you can get started with a character ready to launch into expansion content. I'd highly suggest researching the classes or asking us before choosing though, because it's $60 for additional 1-100 boosts if you end up despising the one you roll (or you could just level).
Given the current turnout and interest as well as potential for widespread appeal, World of Warcraft will be Valor's next primary game. The last game considered this was Wildstar in 2014 and we had a lot of fun in that and did some cool shit, even if it was relatively short lived due to development issues. That means we're going hard, so hide your kids, hide your wife, and hide your husband cuz we wrecking everybody round here (and also they'll try and lure you away from sweet sweet loots). We already have between 10 and 20 people playing in the pre-patch, and we're looking to get as many in the community involved as we can, so spread the word!
Plans for WoW Legion
Valor has aligned itself with the Horde and is located on Mok'Nathal (NA). There was already a small guild presence here when the game started being picked up by more in the community, so we've stuck with it. In-game guild renaming and reconfiguring are WIP, so if you get invited to a... questionably named guild... in the meanwhile, just go with it and shutup damnit I know shutup okay.
We will be focused on Mythic Raiding, Mythic+ Dungeons, and 2v2/3v3 Ranked Arenas, though there's a billion other things to do if none of that suits you, like Borken and his quest to be the very best like no one ever was at pet battling, Corncob farming mounts we're pretty sure don't exist, or Chaco giving people mustache rides on his RP server alt.
Raids: There are four difficulty levels of raiding in WoW Legion, and currently 3 publicized raids with 28 bosses between them.
LFR: Faceroll which you queue for solo, but it's nice for money farming or the odd gear piece.
Normal / Heroic: Guild-focused and go by a flexible raid system where we can field anywhere between 10 and 25 members and the raid will scale to fit, enabling us to be generally inclusive of interested players. They should present some difficulty early on but are not progression content.
Mythic: Require exactly 20 players and take even the world first guilds months to complete generally, so they'll provide a lasting challenge throughout the expansion. We'll aim to recruit if needed to field a squad for these, and days/times/systems are still pending.
That said, our philosophy of raiding for the challenge and to play with cool people above raiding for loot still holds, we've been fair and balanced and inclusive in the past within reason and that won't change.
Dungeons: There are four difficulty levels of dungeons in WoW Legion and 10 publicized dungeons.
Normal / Heroic: Focused towards PUG groups and can be queued for in group finder, and there's benefits to doing so for dailies.
Mythic: The difficult, coordinated group focused setting which requires learning the fights and playing properly. There are weeklies to complete these and good gear drops.
Mythic+#: A new increased scaling mechanic which will be released later in the expansion and provides raid tier gear in some cases. It works similarly to Fractals from GW2 or Torment levels from D3, in that each higher setting is less forgiving and gives slightly better rewards. Rewards cap out at Mythic+13 (I believe) but it can go higher for challenge purpose alone.
The nice thing is that these are just a challenge you can partake in, there's no attunement nonsense so we won't have to grind everyone through Mythic+X just to raid (*cough* Wildstar *cough*).
PvP: There are three standard types of PvP.
Arenas: With the removal of the 5v5 arenas, there remain 2v2 and 3v3 versions. Both are competitive and have slightly different metas due to the classes that benefit or lose out with an added person. All classes have at least one viable arena spec, and the ranked system insures that you're queueing against people similar to your skill level. It should be good fun trying out different team compositions and seeing how high we can go, but there are non-ranked arenas as well for you fucking casuals.
Battlegrounds: Large group objective based PvP, for less intense and more varied interactions. These will be nice to queue up casually when looking to do something for a few minutes at a time, and can be fun in their own right.
Open World: There will be an open world PvP zone like with all past expansions, but how it plays remains to be seen. We are not on a PvP server so you don't need to worry about super good players running around ganking lowbies, all those total badasses are elsewhere.
Other: Aside from the above, there's a lot of other random crap you can throw hours at, which should be expected since WoW is the king of random side systems and digital hoarding. In terms of level cap character content, the new zone features world quests and a class hall which you manage, and your character has an artifact weapon (think legendaries from LOTRO but better designed) for each spec which you level through playing. You have pet collecting and pet battling, achievements for all sorts of stuff, professions for crafting and money making, fishing and archaeology, collecting mounts and toys and wardrobe skins, leveling and gearing alts (there are 12 classes), and other shenanigans. You don't need to do any of those things (except artifact weapon), you could just get wasted and sing Danny Boy to us in TS instead, but they're there.
But... But... WoW Really?!?!?
Yeah yeah, I know. I've been one of the more vocal detractors of WoW over the years, and I stand by that position having been correct for the time for two reasons. The first is that WoW has gotten more modern with subsequent expansions, and with Legion is the first time it feels like it belongs in this decade with system improvements like shared mob tagging, personalized resource nodes, redesigned class specs, better collection systems, improved encounter design, interface and graphics improvements, etc. Many things we've seen from the other games we've played but WoW took their sweet time incorporating are now there. The second is that given the first, it was never previously a viable option to move a large chunk of the guild to, and my role as Grand Poobah is to try and keep the guild playing together, so bashing games that I know couldn't attract a large enough contingent of our players, but could steal away individuals, ties into that.
So I encourage anyone who's hesitant to check it out, or come on TS and ask questions, because there's fun to be had here and a large chunk of our community is already on board, so if nothing else you're missing out on socializing with old chums, like my good buddy Jacbo. There is an upfront cost but it's what you would expect from a modern AAA game and the hours you get out of it far outstrip that, plus most of you fuckers have jobs now so suck it up cupcake. If the subscription fee is too much, you can pay it using in-game gold at roughly the rate of 50k gold for a month of sub, which you should be able to make over a month of casual play if you spend gold frugally. Worst case tell us you're having financial troubles and we can likely spot you the gold.
I will be posting a number of threads on the forums in the coming days to organize what needs organizing. I expect to see all of you in Azeroth by the 30th, let's make Valor's invasion even bigger than the Burning Legion's.
TL;DR: Play WoW with us you little shits, or I will hunt you down. It's actually fun right now. For those who hate fun, I'm sure you can find something to whine about so that's cool too. Man's game.